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Channel: Answers for "How to automatically apply different textures on terrain based on height?"
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Answer by duck

It sounds like what you really want to do is assign your splatmaps procedurally via scripting, which is entirely possible, although undocumented (and therefore not officially supported by Unity).You'd...

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Answer by Len Grant

There's an extension in the unity resources called Terrain Toolkit that will do exactly what you're talking about. It worked in Unity 2.x; I haven't yet tried it in Unity 3 yet.

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Answer by Kos Dvornik

You can use it tutorial http://kostiantyn-dvornik.blogspot.com/2013/11/awesome-unity-texturing-terrain-tutorial.html

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Answer by killerwol

Or you can check out my asset on here that paints texture on terrain base off height [https://www.assetstore.unity3d.com/en/#!/content/19749][1] [1]: https://www.assetstore.unity3d.com/en/#!/content/19749

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Answer by wahn-studios

You can use this asset to so [link text][1] works with vertex colors and textures [1]: https://www.assetstore.unity3d.com/en/#!/content/53857

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Answer by duck

It sounds like what you really want to do is assign your splatmaps procedurally via scripting, which is entirely possible, although undocumented (and therefore not officially supported by Unity).You'd...

View Article

Answer by Len Grant

There's an extension in the unity resources called Terrain Toolkit that will do exactly what you're talking about. It worked in Unity 2.x; I haven't yet tried it in Unity 3 yet.

View Article

Answer by Kos-Dvornik

You can use it tutorial http://kostiantyn-dvornik.blogspot.com/2013/11/awesome-unity-texturing-terrain-tutorial.html

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Answer by killerwol

Or you can check out my asset on here that paints texture on terrain base off height [https://www.assetstore.unity3d.com/en/#!/content/19749][1] [1]: https://www.assetstore.unity3d.com/en/#!/content/19749

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Answer by wahn-studios

You can use this asset to so [link text][1] works with vertex colors and textures [1]: https://www.assetstore.unity3d.com/en/#!/content/53857

View Article

Answer by duck

It sounds like what you really want to do is assign your splatmaps procedurally via scripting, which is entirely possible, although undocumented (and therefore not officially supported by Unity).You'd...

View Article

Answer by Len Grant

There's an extension in the unity resources called Terrain Toolkit that will do exactly what you're talking about. It worked in Unity 2.x; I haven't yet tried it in Unity 3 yet.

View Article

Answer by Kos-Dvornik

You can use it tutorial http://kostiantyn-dvornik.blogspot.com/2013/11/awesome-unity-texturing-terrain-tutorial.html

View Article


Answer by killerwol

Or you can check out my asset on here that paints texture on terrain base off height [https://www.assetstore.unity3d.com/en/#!/content/19749][1] [1]: https://www.assetstore.unity3d.com/en/#!/content/19749

View Article

Answer by wahn-studios

You can use this asset to so [link text][1] works with vertex colors and textures [1]: https://www.assetstore.unity3d.com/en/#!/content/53857

View Article

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