Answer by duck
It sounds like what you really want to do is assign your splatmaps procedurally via scripting, which is entirely possible, although undocumented (and therefore not officially supported by Unity).You'd...
View ArticleAnswer by Len Grant
There's an extension in the unity resources called Terrain Toolkit that will do exactly what you're talking about. It worked in Unity 2.x; I haven't yet tried it in Unity 3 yet.
View ArticleAnswer by Kos-Dvornik
You can use it tutorial http://kostiantyn-dvornik.blogspot.com/2013/11/awesome-unity-texturing-terrain-tutorial.html
View ArticleAnswer by killerwol
Or you can check out my asset on here that paints texture on terrain base off height [https://www.assetstore.unity3d.com/en/#!/content/19749][1] [1]: https://www.assetstore.unity3d.com/en/#!/content/19749
View ArticleAnswer by wahn-studios
You can use this asset to so [link text][1] works with vertex colors and textures [1]: https://www.assetstore.unity3d.com/en/#!/content/53857
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